3D Graphics Programming | Chapter 3
CHAPTER 3
Getting started, Hello Java 3D!
3.1 Installation
3.2 Your first Java 3D application
3.3 Exercises for the reader
3.4 Summary
Now the fun begins. It’s time to begin conquering
the Java 3D development environment, setting ourselves up for serious Java 3D
fun in the chapters to come. I’ll introduce a realistic Java 3D application to
test your configuration, and allow you to experiment with some of the features
described in later chapters. You’ll look at a simple Java 3D example,
SimpleTest, that illustrates building an AWT−based Java 3D application. The
SimpleTest example uses the Sun utility classes MainFrame and SimpleUniverse
(included with your Java 3D distribution) to hide some of the complexities that
we will be delving into in the chapters to come.
Ok good luck, See you in next tutorial
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