3D Graphics Programming | Chapter 3

CHAPTER 3


Getting started, Hello Java 3D!

3.1 Installation

3.2 Your first Java 3D application

3.3 Exercises for the reader

3.4 Summary



Now the fun begins. It’s time to begin conquering the Java 3D development environment, setting ourselves up for serious Java 3D fun in the chapters to come. I’ll introduce a realistic Java 3D application to test your configuration, and allow you to experiment with some of the features described in later chapters. You’ll look at a simple Java 3D example, SimpleTest, that illustrates building an AWT−based Java 3D application. The SimpleTest example uses the Sun utility classes MainFrame and SimpleUniverse (included with your Java 3D distribution) to hide some of the complexities that we will be delving into in the chapters to come.

Ok good luck, See you in next tutorial

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