3D Graphics Programming | Chapter 4
CHAPTER 4
The scenegraph
4.1
Overview 39
4.2 What is a scenegraph?
4.3 Java 3D and the scenegraph
4.4 Elements of scenegraph design
4.5
Scenegraph advantages
4.6 Hierarchical control
4.7 Immediate mode vs. retained mode vs. mixed
mode
4.8 Summary
Is a scenegraph appropriate for your
application? If you choose to use a scenegraph for your application you should
be able to sketch the required elements out on paper.
In this chapter, I’ll introduce the concept of
a scenegraph for modeling 3D scenes. I’ll present several examples that can be
used to guide the scenegraph design process for your application. I’ll show you
the benefits and drawbacks of using the Java 3D scenegraph along with
comparative information for rendering in immediate mode and mixed mode. The
possible elements of a Java 3D scenegraph are presented along with usage hints
and tips.
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